Living together, everyone in a society must realize that "we" are the environment of others, and "others" are our environment too. Our actions affect others both directly and indirectly, so players must not cause trouble for each other. Consider whether your actions harm other players; whoever causes trouble to another player must be punished.
If the trouble was not intentional, the person who caused it should apologize and appropriately compensate the victim — and if the victim does not want them punished, they will not be punished.
Examples of violations:
- Dragging an offline player's character into water
- Luring wild creatures to destroy another player's structures
- Luring wild creatures to attack another player's creatures
- Tricking or cheating other players for your own benefit
- Stealing items or creatures from other players
- Building structures that block access to Runes, Loot crates, Artifacts, Obelisk terminals, City terminals, or Mission Dispatchers
- Building inside caves and not demolishing afterwards
- Spamming structures to occupy more territory than necessary
- Turning another player's machines on or off without permission
- Other similar actions
Penalties: 1st time — a warning (in some cases no warning is given); 2nd time — a permanent ban.